- As a community-driven platform, STAN stands at the intersection of the 4 pillars of the gaming ecosystem, the gamers, gaming KOLs, game developers, and advertisers.
- The platform boasts a strong community of over 20 million users, 350k KOLs, 250+ developers, and advertisers and helps them to seamlessly connect with each other.
- Additionally, to bolster the growth of the gaming industry, STAN is looking to launch an accelerator program for game developers to provide support and mentorship.
National, 4 December 2024: STAN, India’s leading gaming community platform, has emerged as the top #1 game project on the Aptos platform network. The platform has witnessed remarkable growth and achievements in recent months and has onboarded an impressive 2.5 million users in the last six months alone. This significant milestone reflects the platform’s community-first approach and cutting-edge technology.
With a total user base of 20 million, STAN is not only growing rapidly but also consistently solving inefficiencies of the gaming ecosystem, mainly the disconnect between the 4 pillars, the gamers, gaming KOLs, game developers, and advertisers. STAN stands at the intersection of these stakeholders attracting a diverse and engaged audience and building thriving communities. These communities function as dynamic hubs, where users can engage, participate in tournaments and develop deeper connections with creators and other gamers.
Understanding the primary need of the stakeholders, STAN focuses on the RII (Relationship, Identity, and Incentives) framework where these stakeholders are brought under one roof where each can strengthen the rest. The platform provides gamers with true data ownership, giving them an identity in the decentralized space and allowing them to earn tangible rewards for the time and effort spent on gaming. This not only fosters satisfaction but also loyalty, inducing a flywheel effect in the gaming ecosystem. Additionally, for users facing onboarding complexities, STAN leverages its social-login-driven system to ease the process. It provides a simple, step-by-step setup, ensuring even first-time users can connect their wallets effortlessly and dive into games quickly. Developers are hand-held and provided dedicated technical assistance, making it easy to integrate their games into STAN’s ecosystem. The partnership with Aptos helps STAN ensure that users’ gaming records and achievements are securely stored on the blockchain, and users are able to seamlessly transact on-chain at breakneck speeds and the best gas spends. This dual-sided approach removes traditional barriers, allowing gamers to focus on enjoying immersive experiences and enabling developers to bring their games to market without worrying about blockchain complexities.
Speaking at the developments, Mr. Parth Chadha, Co-Founder and CEO at STAN said, “At STAN, we’re connecting gamers, creators, and developers like never before, and becoming the #1 gaming platform on Aptos is just the beginning. With our accelerator program, we’re paving the way for innovation and sustainable growth in gaming.”
Notably, STAN has collaborated with leading Web3 and Web2 games like Crypto Bingo, Grapes Bingo, Litcraft, and Fanplay, among others, and platforms like Okto and CoinDCX to bring innovative gaming experiences to millions of users. These partnerships exemplify STAN’s ability to connect developers with a highly engaged audience while addressing inefficiencies in retention and monetization. By leveraging its community-first approach, STAN supports game developers with targeted promotion through its extensive network of creators and advertisers, significantly reducing user acquisition costs. These collaborations also serve as proof of STAN’s mission to unite all gaming ecosystem stakeholders under one platform, enabling sustainable growth for both games and their communities.
In its quest to energize the gaming ecosystem exponentially, STAN is set to launch an accelerator program aimed to empower game developers by addressing inefficiencies such as high user acquisition costs, low ARPU, low retention rates, and ultimately inferior LTV/CAC. By providing investment support, mentorship, and access to STAN’s network of 20 million users, 350k KOLs, 250+ developers, and advertisers, the initiative seeks to enable developers to scale their games sustainably.
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